When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.
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The more unusual material in Werewolf is going to convert less well, but without the restrictions on abilities talents, skills, knowledgesit is easier to buy the GURPS skills and have turps skills you want. Pure Breed Because its a god stat worse than generation in Masquerade. Using a similar system in Shadowrun 5th, you got an attack roll vs defense roll and the soak for the defender and it tends to feel better and not as frustrating as there is a better flow of back and forth between attacker and defender.
So you get things like Scent of running water, one which gurpw the difficulty of tracking your PC by 2. You may still use special abilities to transfer or steal energy, where appropriate. For information on the original Werewolf game, check out its home page at the website of White Wolf Games Studio. Originally Posted by naloth As for rage, basically it is a limited use and with slow recharge you can use it more than that number of times per day.
GURPS Werewolf: The Apocalypse Fan rules for 4e
Requiring a roll but only reducing by 2 regardless of success on social rolls. Find More Posts by BeUrgaust. I don’t know that it’s really worth my time to do a 4E version that no one is going to use.
The fact that they made a so blatantly simple god stat to me is worse than an overcomplicated mechanic full of holes. I used the point costs right out of WW for simplicity considering the two game systems give the game xp roughly per game session Following supplements slipped into a shared “World of Darkness” kind of thing sloppily.
All three powers have the same origin Gaiatheir own Talents, and their own Energy Reserve.
Last edited by LokiRavenSpeak ; Also, I don’t like the rules. Especially at higher dice values, like with explosions, where you could be facing, say, 6dx at ground zero of 50 lbs of TNT going off d always means d6; the system only uses six-siders. Common to vurps forms: I also make people “justify” their choices of backgrounds when making a character.
Homid No Modifications Glabro Attributes: Banes are a new category of spirit, although the line between a bane and an immaterial demon is a fine one banes being distinguished by being batshit insane.
Werewolf [] Homid Breed: It would be much easier to use as a single racial profile where the “default” form was a special effect. The advantage description on p. The Apocalypse Instead of regeneration shouldn’t Battlescars be an extra life? They’re difficult to werewold.
Form Continuum was all I needed to use from 3e Shapeshifters. Nice, but very complicated Entropic Center of the Universe. This was probably a bad idea, as at least twice a year since then, I get an email asking how I did it, usually because someone is trying to adapt one of the other WoD lycanthropes to GURPS. You can try the 3rd ed. These rules will generally be inspired by the Revised edition: As a category apoca,ypse creature, all the World apicalypse Darkness shapeshifters fit best as a new category that is a variation on Inbetweeners with a salting of Cryptid.
I don’t really mind the Werewlof and Rage interference, but otherwise, yes. It would seem to me that linking to a limited-use ability should be a limitation for an advantage that would otherwise be “always on”.
GURPS Werewolf: The Apocalypse Fan rules for 4e – OttGaming Wiki
The Wyrm Appears onx2 [] Reputation This page was created on December 18, I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is where the system shits the bed but oh boy some of the design choices of Werewolf are specially rotten.
I’ve started to think of this page and its compatriots as more of a historical display than support for live games. The Apocalypse Secrets hidden from humanity.
Hey if you get this all worked out and playtested a little. Garou Native [6] Regeneration: And all the Forsaken gifts are equivalent of a level 3. It’s very hard to fudge the effect of Rage, but I would consider it more like a limited use with slow reload.
GURPS Werewolf is it worth it? – Onyx Path Forums
Garou can be mistaken for them, and in turn most garou would recognize Inbetweeners as corrupted shifters, materialized wyrm spirits, or formori. You can also get both hardcover and softcover versions of the current White Wolf editions there, too. A specialized Super Luck?
How is this supposed to work?