Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.
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It does make a few call backs to the original bookbut not in such a way that this book lacks the information to understand it. I think it is a pretty interesting piece, all-in-all, but it is a little light on the companuon for my personal taste. Let’s see what we get from Philosophers and Kings.
Back to Schoolif desired. It has a few rules to determine how much information can be found on a bookshelf of a given sizehow long it takes to create a book at a given point in historyand how difficult it is to write before writing becomes a near ubiquitous skill.
Philosophers and Kings takes a look at the “technologies” they need to do their jobs at TL Take charge by choosing your political system and learning what abilities you need to comanion on top. Although short, I liked the discussion on the maturation of the science and slow rejection of outdated theories as new evidence came to light that eventually solidified modern chemistry.
Newer Post Older Post Home. In the mathematics sectionwe are given a summary of the history of mathematics from the original ocmpanion tech bookand then introduced to some mechanical means of emulating mathematical skills in interesting ways, with several applications for timekeeping and astronomy.
Let’s GURPS: Review: Low-Tech Companion 1: Philosophers and Kings
The next section gives an early history of musical instruments and gives some slightly more complex Compaion instrument rules for campaigns where resolution of minute differences between different instruments is important.
Sean Punch 36 pages. This book isn’t exactly new, but it was new to me! The information on the companiin of the mind would be useful in any historical setting featuring rulers, priests, or philosophers. Pulling Rank or Boardrooms and Curia might be a better place to look. The section is near purely informational and substantialbut it briefly discusses things like typical European University Curriculum in terms of GURPS skills.
I liked the Philosophers section more than the Kings section.
For a slow paced, slice of life campaign dealing with men of learningor a campaign dealing with complex political structures in the low tech levelsthis book is a valuable resource. The final section describes the history of book productionpublishingand printing.
Low-Tech Companion 2
Weapons and Warriors contains martial-minded gufps that gurpa can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors. Preview of the PDF. The next section is about learningwhich is a very important concept to a lot of GURPS campaigns in a mechanical manner of speaking, and explains the evolution of written recordslearning by lo songsand eventually, the classroom.
Chronicle your exploitsassisted by the rules for scripts, shorthands, and copying books. We get details of how leaders deal with the increasing logistical problems of expanding empires and domains as information travels very slowly at these tech levelswithout innovations like semaphorestelegraphsetc. With it, you can:. The section wraps up with discussions of evolving legal systems and then economics.
We learn about critical civil infrastructure issues and how some countries dealt with themlike transportation systems and communication systems.
Get the gods on your side through offerings, ceremonies, and altered states of consciousness. For an alternate fantastic take on alchemy, plus low-tech “computers” that might have been developed on alternate worlds, check out GURPS Fantasy-Tech 1: It ends with an interesting quirk ghrps technique. The section on Medicine is generous and has a good balance on background information and mechanically useful application. The section cokpanion kings covers ways that governments have historically organized throughout the historic periods covered by Low-Technamely, through human prehistory to early colonial timesand then segues a bit into economics and book-keeping technologies.
GURPS Low-Tech Companion 1: Philosophers and Kings
Posted by Benjamin Gauronskas at 1: With it, you can: This book is more informational than mechanicalbut it does answer the type of questions that often come up in game with regards to the subjects of ” how can I represent this government? I really liked the section on religious applications in medicine and the long table for herbal pharmacy pairing certain herbs with usages and symptoms that were treated.
It ends with fech on public health awareness and explains how as people slowly became aware of more accurate scientific theories of diseasehealth slowly improved throughout the early ages; it wasn’t until even fairly gech in the history of mankind it became apparent that surgeons should wash their hands for sanitary reasons. The kings section of the book mostly describes the evolution of the state and social structure over TL0 through TL4. The next big section covers early alchemy and eventually chemistry.
As one can guess, this was a very slow process. The information provided is very system agnosticand makes very few references to GURPS mechanicsmaking it very usable even in other systems. Wow the masses with temples, palaces, and monuments raised using the included construction rules. Have bards sing your praiseshelped by the detailed information on Musical Instrument specialties.
Beyond the monuments section, it describes in a fairly mechanical manner how some people arrive at divine inspiration through altered states of mind or religious ritual in the section ” Technicians of the Sacred “.
GURPS Low-Tech Companion 1: Philosophers and Kings (PDF version) | RPG Item Version | RPGGeek
The pull quotes aren’t very humorous, but I guess I can forgive that given the material. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. It starts off with a section on religious monuments and templesand has some rules for modelling the appropriate costs of constructing such and how to handle endowments to the church.
For anyone else, it is merely an interesting read. The philosophers section covers a wide array of intellectual pursuitsand details, how, for example the development of mathematics and typical understandings of concepts by Tech Level. It describes capabilities and skills a typical alchemist or chemist would gjrps to have and which skills could accomplish which tasks.
Whether you’re a GM designing a campaign setting or the player of one of the privileged few, Low-Tech Companion 1: It’s Good To Companuon the King!
However, if one is interested in mechanics for what is described, Social Engineering: Daily Life and Economicsyou can bring life to your low-tech settings by detailing the everyday activities that make the world run. This section is mostly informationalbut has a few small ideas on how to implement certain memory recall techniques. What kind of hoops does he need to go through to have his concerns heard?