This is a PDF from a video Felik’s made for his channel, CubeSkiils. This is the source of the. For people who love any sort of geometric puzzles, including but not limited to: Rubik’s Cubes (and any size/design variants), the Square 1, the. Hey guys, so I’ve been watching many advanced F2L tutorials, and I didn’t want to keep going back to the video to find a specific case they.
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Mostly, people learn 1-look PLL before 1-look OLL, as there are fewer of them to learn and they are more easily identified. OLL Orienting all of the pieces on the last layer. If you don’t, you may break other pairs that have been already built before. There are five such cases that you should learn the algorithmic solution for, and they’re all in this nice little table:. Why don’t you give it a try – go to the timer pageset inspection time to 15 seconds and see if you can produce a solution to the cross entirely in your head.
Advanced tricks for F2L
This is the fastest and the easiest Rubik’s cube solving method. Not advanved will it help you speed up whenever you find yourself with a dot on the last layer, but when you see this algorithm again during proper 1-look OLL, you’ll feel all smug because you already know it.
Compare these two algorithms:. You have two options here. This means that corners need to be swap diagonally.
Break up the two pieces so that they become opposite from each other and then just place them. Because if everything that is solved is in the back, then it is much easier to find what to solve next. In this group, the edge is already solved, but the corner is in the U-layer. Not turning the cube on this special case saves you about seconds.
For each case, algorithms that should be seriously considered are bolded. Finally, there are two cases that are awful and I would recommend learning them by heart. Here, the corner and edge are “opposite” each other and can be placed with a simple trigger. This is easy to remember because it is the repetition of a very fast trigger three times.
To do this, I will still help you by showing you a few basic advanecd. Here algorrithms an example of the first one: The most efficient here is to learn them by heart.
Both Top Type 2 Case 4: In Cases algoriyhms and 06, it is sometimes useful to use a “working edge” to place the corner. Some cases do not have pairing-up or insertion stages and will be shown in the normal black font. That’s called 2-look PLL. But what is life without a bit of a challenge every now and then. Top of the page. Step 1 – The Cross This step is the same as the beginner method – forming a cross on the first advaanced to get this: You now know the basic ideas of F2L.
Through practice, your lookahead will improve to a point where you can perform every algorithm very quickly, but without losing the ability to know what you’re doing next. Here’s a similar example:.
Once finished, a D2 move aligns the cross. This is very similar algorlthms a working corner method, but you place the corner using a free edge slot instead. This stage will be shown in green. Again, these algorithm are arranged in what I think is a sensible order but you are free to learn them however you please. This reduces the amount of OLL algorithms required to memorize from 57 to 7.
This case occurs when the white corner has the white on top. I assure you that the rabbit hole goes even deeper than that, and every situation actually has multiple algorithms for your learning pleasure. First, you can just use the above algorithm anyway, which will make some headlights for you to solve as above. Advancex advice applies to all of steps in this guide, but it is most important during F2L and step 1, the cross.
Advanced solution for Rubik’s cube 3×3. Instead, a simple U’ before the algorithm means that when you then pair the red-blue corner and edge piece, you avoid affecting the blue-orange pair. This is done by pairing up the matching pieces and then inserting them into the corner slot.
You may be tempted to solve this case with your right hand. But now, the cross needs to be solved fast. At first you will only be capable of planning 2 edges, then 3 and then the whole cross. Here is what it looks like with the animations:.
But if you want to solve algorirhms cube under 20 seconds, that’s a very important step. Some algorithms were certainly already known but were popularized by the indicated source, perhaps with a new fingering. Here there are two different cases. In the second stage, the pair will be inserted into the slot in which it belongs.